SYSTEM.FAILURE

SYSTEM.FAILURE

“Feminism is as important as ever. The ongoing diversification of game culture in this second decade of the 21st century has seen the emergence of a ‘culture war’ in which online groups sustain abuse campaigns against historically marginalized individuals and...
LIVE AMONGST GHOSTS

LIVE AMONGST GHOSTS

A project by Kara Stone The handmade and the digital are often positioned as polar opposites, especially within art communities and institutions. Although this is a common dichotomy, women and crafting have an integrally linked history with computer and digital...
WOMEN IN TRANSMEDIA: A GENDER DIVERSE INDUSTRY?

WOMEN IN TRANSMEDIA: A GENDER DIVERSE INDUSTRY?

There is a notable amount of high-profile, highly-visible and in some cases internationally recognised female practitioners, creatives and thought-leaders in the transmedia industry (the notion of a ‘transmedia’ industry is distinct to the traditional notion of the...
RECASTING PLAYER TWO

RECASTING PLAYER TWO

The game development industry is currently on a mission to include “non-gamers” in local co-op games. Within the development community and among players, these games are said to have a “girlfriend mode.” Developers often cast player one as an expert player in their...
INDIE INTERFACES

INDIE INTERFACES

Indie Interfaces seeks to facilitate the exchange of knowledge and resources between academic researchers and key stakeholders involved in the production, distribution, and reception of independent and alternative games (defined broadly). This project grows out of an...