ADMIN

SYSTEM.FAILURE

“Feminism is as important as ever. The ongoing diversification of game culture in this second decade of the 21st century has seen the emergence of a ‘culture war’ in which online groups sustain abuse campaigns against historically marginalized individuals and groups. Amidst this and other contemporary concerns it is possible to see a groundswell of a […]

LIVE AMONGST GHOSTS

A project by Kara Stone The handmade and the digital are often positioned as polar opposites, especially within art communities and institutions. Although this is a common dichotomy, women and crafting have an integrally linked history with computer and digital technologies. Programming has been likened to weaving on a loom, pixels to cross-stitching, film editing […]

WOMEN IN TRANSMEDIA: A GENDER DIVERSE INDUSTRY?

There is a notable amount of high-profile, highly-visible and in some cases internationally recognised female practitioners, creatives and thought-leaders in the transmedia industry (the notion of a ‘transmedia’ industry is distinct to the traditional notion of the games industry – the transmedia industry encapsulates cross-platform projects which draw on the different mediums and delivery mechanisms […]

RECASTING PLAYER TWO

The game development industry is currently on a mission to include “non-gamers” in local co-op games. Within the development community and among players, these games are said to have a “girlfriend mode.” Developers often cast player one as an expert player in their own image, while player two is a projection of antiquated gender stereotypes […]

INDIE INTERFACES

Indie Interfaces seeks to facilitate the exchange of knowledge and resources between academic researchers and key stakeholders involved in the production, distribution, and reception of independent and alternative games (defined broadly). This project grows out of an ongoing collaboration with IndieMEGABOOTH (IMB), a high-profile organization dedicated to building collective venues to support and promote indie […]

COM DEV KIT

Groups around the world look to Dames Making Games for a sustainable model for encouraging diverse participation in videogame culture and game-making. And now, with several arts councils and public funders including videogame works in media arts programs, intense media focus, and interest from large and small game studios in supporting community-based learning spaces, we […]

#HERDIGITALVISIONS 0.3: GIRLD MAKING GAMES

#HerDigitalVisions is a multi-phased digital and social media production and outreach initiative that integrates technology and art, supports hands-on and project-based approaches to learning and builds young people’s capacities to become leaders in making on-line spaces safer, more equitable, inclusive and socially responsible. Investigators: AMES

DEAR GAMES

Dear games is a community education project on feminism and videogames which is organized by members of the Different Games Collective in collaboration with Charis Books and More, a historic feminist bookstore in Atlanta, GA. Investigators: Sarah Shoemann Dear Games

GAME CURIOUS

Game Curious Montreal is a 6 week program aimed at improving game literacy skills for people who are curious about videogames, but don’t necessarily identify as gamers. The program will be run by the Mount Royal Game Society (MRGS), a volunteer-run, non-profit organization aimed at promoting safer spaces and anti-oppressive practices in games. The first […]

MAPPING GENDER IDENTITY IN DIGITAL GAMES

Over the course of a year we will collect qualitative data on the representations of gender identity in the twenty-five most popular console games from 2015 in order to plot the various figures — the stereotypes, archetypes and new formations — of gendered identity that digital games enshrine, legitimate, demean and demonize. Our inquiry is […]