Category: Games and Culture

MAPPING GENDER IDENTITY IN DIGITAL GAMES

Over the course of a year we will collect qualitative data on the representations of gender identity in the twenty-five most popular console games from 2015 in order to plot the various figures — the stereotypes, archetypes and new formations — of gendered identity that digital games enshrine, legitimate, demean and demonize. Our inquiry is […]

GAMES, GENDERED REPRESENTATION AND SUBJECTIVITY

In this study, gendered representation in games is approached through a focus on subjectivity. To date, studies that have addressed representation in games have often drawn on the psychoanalytic theory that has proven so influential within film studies. Yet the limitations of this approach have long been acknowledged by film theorists: it relies on a […]

REFIGURING E-SPORTS

While professional e-sports has enjoyed tremendous success in recent years, fuelled by the rise of live-streaming platforms like Twitch.tv as well as the global popularity of competitive games such as League of Legends, it remains a male-dominated industry. This project looks to build on feminist research currently underway in the rich yet relatively undocumented terrain […]

LGBTQ VIDEO GAME ARCHIVE

VISIT THE ARCHIVE! The LGBTQ Video Game Archive will be an online resource documenting all of the lesbian, gay, bisexual, transgender, and queer (and queerly read) characters and related content in digital games from the 1980s to 2015. Currently there are nearly 300 games on the list to be documented, though the list continues to […]