Category: The Game Industry

LIVE AMONGST GHOSTS

A project by Kara Stone The handmade and the digital are often positioned as polar opposites, especially within art communities and institutions. Although this is a common dichotomy, women and crafting have an integrally linked history with computer and digital technologies. Programming has been likened to weaving on a loom, pixels to cross-stitching, film editing […]

WOMEN IN TRANSMEDIA: A GENDER DIVERSE INDUSTRY?

There is a notable amount of high-profile, highly-visible and in some cases internationally recognised female practitioners, creatives and thought-leaders in the transmedia industry (the notion of a ‘transmedia’ industry is distinct to the traditional notion of the games industry – the transmedia industry encapsulates cross-platform projects which draw on the different mediums and delivery mechanisms […]

RECASTING PLAYER TWO

The game development industry is currently on a mission to include “non-gamers” in local co-op games. Within the development community and among players, these games are said to have a “girlfriend mode.” Developers often cast player one as an expert player in their own image, while player two is a projection of antiquated gender stereotypes […]

INDIE INTERFACES

Indie Interfaces seeks to facilitate the exchange of knowledge and resources between academic researchers and key stakeholders involved in the production, distribution, and reception of independent and alternative games (defined broadly). This project grows out of an ongoing collaboration with IndieMEGABOOTH (IMB), a high-profile organization dedicated to building collective venues to support and promote indie […]