MENU

GAME CURIOUS

Game Curious Montreal is a 6 week program aimed at improving game literacy skills for people who are curious about videogames, but don’t necessarily identify as gamers. The program will be run by the Mount Royal Game Society (MRGS), a volunteer-run, non-profit organization aimed at promoting safer spaces and anti-oppressive practices in games. The first iteration of Game Curious Montreal will be geared primarily towards adults. Each session will focus on a different theme, ranging from games in education to online games to games about personal experiences and storytelling. During the first half of each session participants will have a chance to try a wide variety of different games related to the theme, while the second half will explore the issues and questions raised by participants through their interactions with the games and with one another. Introductory workshops on game-making and basic programming and computer skills will also be offered. Investigators: Carolyn jong Sagan Yee Hand Eye Society
Read More ›

#HERDIGITALVISIONS 0.3: GIRLD MAKING GAMES

#HerDigitalVisions is a multi-phased digital and social media production and outreach initiative that integrates technology and art, supports hands-on and project-based approaches to learning and builds young people’s capacities to become leaders in making on-line spaces safer, more equitable, inclusive and socially responsible. Investigators: AMES
Read More ›

DEAR GAMES

Dear games is a community education project on feminism and videogames which is organized by members of the Different Games Collective in collaboration with Charis Books and More, a historic feminist bookstore in Atlanta, GA. Investigators: Sarah Shoemann Dear Games
Read More ›

COM DEV KIT

Groups around the world look to Dames Making Games for a sustainable model for encouraging diverse participation in videogame culture and game-making. And now, with several arts councils and public funders including videogame works in media arts programs, intense media focus, and interest from large and small game studios in supporting community-based learning spaces, we face the challenge of rapid growth of the organization and in interest in replicating the initiative in other cultural and geographic contexts. DMG is unable to keep up with demand for consulting and advice on starting feminist gamemaking groups, and most new organizers are unable to pay for support. To address this challenge, DMG’s Community Development and Operational Toolkit for Feminist Gamemaking Collectives and Groups project aims to extract, abstract, and apply the community-development knowledge and skills stored within the membership, leadership, history and allies of this groundbreaking feminist videogame arts collective; it also seeks to create a space and method for knowledge sharing and collaboration amongst organizers and volunteers involved in other initiatives. Investigators: Izzie Colpits- Campbell Jennie Faber Dames Making Games 
Read More ›

SYSTEM.FAILURE

"Feminism is as important as ever. The ongoing diversification of game culture in this second decade of the 21st century has seen the emergence of a ‘culture war’ in which online groups sustain abuse campaigns against historically marginalized individuals and groups. Amidst this and other contemporary concerns it is possible to see a groundswell of a new generation of feminists rallying around the work at hand. As this activity grows it becomes increasingly important to acknowledge the schisms within the feminist movement itself. For all its successes feminism does fail individuals, groups, and classes of people whether intentionally or not, and real harm is often wrought on those most vulnerable. Shunning, factioning and ejection are just some examples of how communities can behave. A central part of building a sustainable coalition of feminist activity lies in building inclusive approaches to resolve conflict, reduce harm and to protect those at risk. SYSTEM.FAILURE recognizes that these are systematic issues and is a research-led game jam invested in exploring, through game design, failure in the context of contemporary feminism. Participants will look at how games can model the harm we inflict on one another in order to understand the dynamics of these situations and […]
Read More ›