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NETWORK IN PLAY

The goal of the Network In Play project is to create informal sites of social learning about games and technology that put equity, inclusion and diversity at the centre. If you support this goal we would be happy to work with you.

This is both a research project and a community based action project established by Dr. Aphra Kerr (Maynooth university and gd.ie) and Vicky Twomey-Lee (Coding Grace). Our project is funded by the Social Sciences and Humanities Research Council in Canada via the ReFiG project. The ReFig project is ‘committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that has been exclusionary to so many’.

The project began in Feb 2016. In 2016 we firstly, organised some field research to assess current informal educational offerings, organised an event for International Women’s Day that showcased the diverse range of women working in the games industry in Ireland and thirdly, designed and ran a series of 3 workshops that explicitly tried to address issues of diversity in games.

We also developed a Code of Conduct which you can download here. Please share and comment. We would like to keep improving it.

Want to get involved? Ideas, resources, people and time – all welcome. We would like to build a network of informal and formal educators in Ireland and of industry representatives who will collaborate to analyse, address and raise issues of diversity in the games industry and games culture in Ireland.

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NetworkInPlay: Crafting Diversity in Games
The goal of the Network In Play project is to create informal sites of social learning about games and technology that put equity, inclusion and diversity at the centre. If you support this goal we would be happy to work with you.

This is both a research project and a community based action project established by Dr. Aphra Kerr (Maynooth university and gd.ie) and Vicky Twomey-Lee (Coding Grace). Our project is funded by the Social Sciences and Humanities Research Council in Canada via the ReFiG project. The ReFig project is ‘committed to promoting diversity and equity in the game industry and culture and effecting real change in a space that has been exclusionary to so many’.

The project began in Feb 2016. In 2016 we firstly, organised some field research to assess current informal educational offerings, organised an event for International Women’s Day that showcased the diverse range of women working in the games industry in Ireland and thirdly, designed and ran a series of 3 workshops that explicitly tried to address issues of diversity in games.

We also developed a Code of Conduct which you can download here. Please share and comment. We would like to keep improving it.

Want to get involved? Ideas, resources, people and time – all welcome. We would like to build a network of informal and formal educators in Ireland and of industry representatives who will collaborate to analyse, address and raise issues of diversity in the games industry and games culture in Ireland.

Contact us – [email protected]