The development of games is inherently interdisciplinary, requiring expertise in computer programming, engineering and design. Commonly, however, digital game design is narrowly associated with skills grounded in computer science and engineering programs, which graduate notoriously few women (12-18%). We are interested in what is being done to reduce the gender gap in game-related programs, whether through scholarships, targeted recruitment or curricular modification. We will speak with instructors about their approaches and to students about their experiences as well as survey curricula to discover whether and how inclusivity is being addressed in the classroom. Based on this research we can begin to develop best practices for diversifying the student body and promote institutional support of a more inclusive educational environment for next-generation game developers.