Projects/Games & Culture

News outlets in the U.S.A., U.K. and Canada have brought the violent, vitriolic, and misogynistic harassment of women game players and critics to public attention. Games have also been subject to serious critique for a lack of diversity in terms of story and characters, ones which often lean on tropes of disempowered femininity and the creation of experiences that, essentially, satisfy misogynist power fantasies. Amidst it all there are communities that have been building strong networks to support inclusive participation in gaming spaces, often in the face of serious challenges. Our mission is two-fold: to document the ‘ripple effects’ of the pervasive presence of gender stereotypes in games and discriminatory discourses/practices in play spaces and to document, and learn from, those communities who are actively building equitable and robust spaces for women and girls to engage in gaming.