There is much anecdotal evidence demonstrating the relationship between misogyny and the exclusion of women from the gaming industry, but no comprehensive studies have adequately documented the problem. In late 2012, the ‘#1reasonwhy’ hashtag went viral, describing the reasons there are not more women in the industry. Responses on Twitter revealed the scope of sexual harassment, misogyny, and discomfort experienced by women who work or have worked in the industry. Our aim is to begin documenting and describing from an intersectional standpoint the contemporary landscape of the games industry through both workplace ethnographies and data collection on employment statistics, working conditions and differential promotion and pay rates. By partnering with game development companies we can work toward making the games industry a more equitable and hospitable environment for women.